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# Prophecy |
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[![Stable release](https://poser.pugx.org/phpspec/prophecy/version.svg)](https://packagist.org/packages/phpspec/prophecy) |
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[![Build Status](https://travis-ci.org/phpspec/prophecy.svg?branch=master)](https://travis-ci.org/phpspec/prophecy) |
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Prophecy is a highly opinionated yet very powerful and flexible PHP object mocking |
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framework. Though initially it was created to fulfil phpspec2 needs, it is flexible |
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enough to be used inside any testing framework out there with minimal effort. |
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## A simple example |
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```php |
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<?php |
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class UserTest extends PHPUnit_Framework_TestCase |
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{ |
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private $prophet; |
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public function testPasswordHashing() |
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{ |
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$hasher = $this->prophet->prophesize('App\Security\Hasher'); |
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$user = new App\Entity\User($hasher->reveal()); |
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$hasher->generateHash($user, 'qwerty')->willReturn('hashed_pass'); |
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$user->setPassword('qwerty'); |
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$this->assertEquals('hashed_pass', $user->getPassword()); |
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} |
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protected function setup() |
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{ |
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$this->prophet = new \Prophecy\Prophet; |
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} |
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protected function tearDown() |
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{ |
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$this->prophet->checkPredictions(); |
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} |
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} |
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``` |
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## Installation |
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### Prerequisites |
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Prophecy requires PHP 5.3.3 or greater. |
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### Setup through composer |
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First, add Prophecy to the list of dependencies inside your `composer.json`: |
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```json |
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{ |
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"require-dev": { |
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"phpspec/prophecy": "~1.0" |
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} |
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} |
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``` |
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Then simply install it with composer: |
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```bash |
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$> composer install --prefer-dist |
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``` |
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You can read more about Composer on its [official webpage](http://getcomposer.org). |
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## How to use it |
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First of all, in Prophecy every word has a logical meaning, even the name of the library |
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itself (Prophecy). When you start feeling that, you'll become very fluid with this |
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tool. |
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For example, Prophecy has been named that way because it concentrates on describing the future |
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behavior of objects with very limited knowledge about them. But as with any other prophecy, |
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those object prophecies can't create themselves - there should be a Prophet: |
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```php |
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$prophet = new Prophecy\Prophet; |
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``` |
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The Prophet creates prophecies by *prophesizing* them: |
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```php |
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$prophecy = $prophet->prophesize(); |
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``` |
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The result of the `prophesize()` method call is a new object of class `ObjectProphecy`. Yes, |
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that's your specific object prophecy, which describes how your object would behave |
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in the near future. But first, you need to specify which object you're talking about, |
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right? |
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```php |
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$prophecy->willExtend('stdClass'); |
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$prophecy->willImplement('SessionHandlerInterface'); |
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``` |
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There are 2 interesting calls - `willExtend` and `willImplement`. The first one tells |
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object prophecy that our object should extend specific class, the second one says that |
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it should implement some interface. Obviously, objects in PHP can implement multiple |
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interfaces, but extend only one parent class. |
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### Dummies |
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Ok, now we have our object prophecy. What can we do with it? First of all, we can get |
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our object *dummy* by revealing its prophecy: |
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```php |
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$dummy = $prophecy->reveal(); |
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``` |
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The `$dummy` variable now holds a special dummy object. Dummy objects are objects that extend |
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and/or implement preset classes/interfaces by overriding all their public methods. The key |
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point about dummies is that they do not hold any logic - they just do nothing. Any method |
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of the dummy will always return `null` and the dummy will never throw any exceptions. |
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Dummy is your friend if you don't care about the actual behavior of this double and just need |
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a token object to satisfy a method typehint. |
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You need to understand one thing - a dummy is not a prophecy. Your object prophecy is still |
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assigned to `$prophecy` variable and in order to manipulate with your expectations, you |
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should work with it. `$dummy` is a dummy - a simple php object that tries to fulfil your |
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prophecy. |
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### Stubs |
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Ok, now we know how to create basic prophecies and reveal dummies from them. That's |
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awesome if we don't care about our _doubles_ (objects that reflect originals) |
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interactions. If we do, we need to use *stubs* or *mocks*. |
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A stub is an object double, which doesn't have any expectations about the object behavior, |
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but when put in specific environment, behaves in specific way. Ok, I know, it's cryptic, |
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but bear with me for a minute. Simply put, a stub is a dummy, which depending on the called |
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method signature does different things (has logic). To create stubs in Prophecy: |
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```php |
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$prophecy->read('123')->willReturn('value'); |
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``` |
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Oh wow. We've just made an arbitrary call on the object prophecy? Yes, we did. And this |
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call returned us a new object instance of class `MethodProphecy`. Yep, that's a specific |
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method with arguments prophecy. Method prophecies give you the ability to create method |
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promises or predictions. We'll talk about method predictions later in the _Mocks_ section. |
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#### Promises |
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Promises are logical blocks, that represent your fictional methods in prophecy terms |
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and they are handled by the `MethodProphecy::will(PromiseInterface $promise)` method. |
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As a matter of fact, the call that we made earlier (`willReturn('value')`) is a simple |
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shortcut to: |
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```php |
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$prophecy->read('123')->will(new Prophecy\Promise\ReturnPromise(array('value'))); |
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``` |
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This promise will cause any call to our double's `read()` method with exactly one |
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argument - `'123'` to always return `'value'`. But that's only for this |
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promise, there's plenty others you can use: |
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- `ReturnPromise` or `->willReturn(1)` - returns a value from a method call |
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- `ReturnArgumentPromise` or `->willReturnArgument($index)` - returns the nth method argument from call |
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- `ThrowPromise` or `->willThrow($exception)` - causes the method to throw specific exception |
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- `CallbackPromise` or `->will($callback)` - gives you a quick way to define your own custom logic |
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Keep in mind, that you can always add even more promises by implementing |
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`Prophecy\Promise\PromiseInterface`. |
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#### Method prophecies idempotency |
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Prophecy enforces same method prophecies and, as a consequence, same promises and |
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predictions for the same method calls with the same arguments. This means: |
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```php |
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$methodProphecy1 = $prophecy->read('123'); |
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$methodProphecy2 = $prophecy->read('123'); |
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$methodProphecy3 = $prophecy->read('321'); |
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$methodProphecy1 === $methodProphecy2; |
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$methodProphecy1 !== $methodProphecy3; |
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``` |
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That's interesting, right? Now you might ask me how would you define more complex |
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behaviors where some method call changes behavior of others. In PHPUnit or Mockery |
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you do that by predicting how many times your method will be called. In Prophecy, |
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you'll use promises for that: |
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```php |
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$user->getName()->willReturn(null); |
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// For PHP 5.4 |
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$user->setName('everzet')->will(function () { |
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$this->getName()->willReturn('everzet'); |
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}); |
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// For PHP 5.3 |
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$user->setName('everzet')->will(function ($args, $user) { |
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$user->getName()->willReturn('everzet'); |
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}); |
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// Or |
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$user->setName('everzet')->will(function ($args) use ($user) { |
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$user->getName()->willReturn('everzet'); |
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}); |
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``` |
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And now it doesn't matter how many times or in which order your methods are called. |
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What matters is their behaviors and how well you faked it. |
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#### Arguments wildcarding |
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The previous example is awesome (at least I hope it is for you), but that's not |
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optimal enough. We hardcoded `'everzet'` in our expectation. Isn't there a better |
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way? In fact there is, but it involves understanding what this `'everzet'` |
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actually is. |
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You see, even if method arguments used during method prophecy creation look |
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like simple method arguments, in reality they are not. They are argument token |
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wildcards. As a matter of fact, `->setName('everzet')` looks like a simple call just |
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because Prophecy automatically transforms it under the hood into: |
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```php |
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$user->setName(new Prophecy\Argument\Token\ExactValueToken('everzet')); |
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``` |
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Those argument tokens are simple PHP classes, that implement |
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`Prophecy\Argument\Token\TokenInterface` and tell Prophecy how to compare real arguments |
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with your expectations. And yes, those classnames are damn big. That's why there's a |
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shortcut class `Prophecy\Argument`, which you can use to create tokens like that: |
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```php |
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use Prophecy\Argument; |
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$user->setName(Argument::exact('everzet')); |
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``` |
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`ExactValueToken` is not very useful in our case as it forced us to hardcode the username. |
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That's why Prophecy comes bundled with a bunch of other tokens: |
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- `IdenticalValueToken` or `Argument::is($value)` - checks that the argument is identical to a specific value |
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- `ExactValueToken` or `Argument::exact($value)` - checks that the argument matches a specific value |
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- `TypeToken` or `Argument::type($typeOrClass)` - checks that the argument matches a specific type or |
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classname |
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- `ObjectStateToken` or `Argument::which($method, $value)` - checks that the argument method returns |
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a specific value |
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- `CallbackToken` or `Argument::that(callback)` - checks that the argument matches a custom callback |
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- `AnyValueToken` or `Argument::any()` - matches any argument |
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- `AnyValuesToken` or `Argument::cetera()` - matches any arguments to the rest of the signature |
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- `StringContainsToken` or `Argument::containingString($value)` - checks that the argument contains a specific string value |
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And you can add even more by implementing `TokenInterface` with your own custom classes. |
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So, let's refactor our initial `{set,get}Name()` logic with argument tokens: |
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```php |
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use Prophecy\Argument; |
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$user->getName()->willReturn(null); |
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// For PHP 5.4 |
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$user->setName(Argument::type('string'))->will(function ($args) { |
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$this->getName()->willReturn($args[0]); |
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}); |
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// For PHP 5.3 |
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$user->setName(Argument::type('string'))->will(function ($args, $user) { |
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$user->getName()->willReturn($args[0]); |
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}); |
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// Or |
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$user->setName(Argument::type('string'))->will(function ($args) use ($user) { |
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$user->getName()->willReturn($args[0]); |
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}); |
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``` |
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That's it. Now our `{set,get}Name()` prophecy will work with any string argument provided to it. |
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We've just described how our stub object should behave, even though the original object could have |
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no behavior whatsoever. |
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One last bit about arguments now. You might ask, what happens in case of: |
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```php |
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use Prophecy\Argument; |
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$user->getName()->willReturn(null); |
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// For PHP 5.4 |
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$user->setName(Argument::type('string'))->will(function ($args) { |
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$this->getName()->willReturn($args[0]); |
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}); |
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// For PHP 5.3 |
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$user->setName(Argument::type('string'))->will(function ($args, $user) { |
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$user->getName()->willReturn($args[0]); |
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}); |
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// Or |
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$user->setName(Argument::type('string'))->will(function ($args) use ($user) { |
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$user->getName()->willReturn($args[0]); |
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}); |
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$user->setName(Argument::any())->will(function () { |
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}); |
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``` |
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Nothing. Your stub will continue behaving the way it did before. That's because of how |
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arguments wildcarding works. Every argument token type has a different score level, which |
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wildcard then uses to calculate the final arguments match score and use the method prophecy |
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promise that has the highest score. In this case, `Argument::type()` in case of success |
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scores `5` and `Argument::any()` scores `3`. So the type token wins, as does the first |
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`setName()` method prophecy and its promise. The simple rule of thumb - more precise token |
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always wins. |
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#### Getting stub objects |
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Ok, now we know how to define our prophecy method promises, let's get our stub from |
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it: |
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```php |
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$stub = $prophecy->reveal(); |
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``` |
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As you might see, the only difference between how we get dummies and stubs is that with |
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stubs we describe every object conversation instead of just agreeing with `null` returns |
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(object being *dummy*). As a matter of fact, after you define your first promise |
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(method call), Prophecy will force you to define all the communications - it throws |
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the `UnexpectedCallException` for any call you didn't describe with object prophecy before |
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calling it on a stub. |
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### Mocks |
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Now we know how to define doubles without behavior (dummies) and doubles with behavior, but |
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no expectations (stubs). What's left is doubles for which we have some expectations. These |
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are called mocks and in Prophecy they look almost exactly the same as stubs, except that |
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they define *predictions* instead of *promises* on method prophecies: |
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```php |
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$entityManager->flush()->shouldBeCalled(); |
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``` |
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#### Predictions |
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The `shouldBeCalled()` method here assigns `CallPrediction` to our method prophecy. |
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Predictions are a delayed behavior check for your prophecies. You see, during the entire lifetime |
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of your doubles, Prophecy records every single call you're making against it inside your |
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code. After that, Prophecy can use this collected information to check if it matches defined |
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predictions. You can assign predictions to method prophecies using the |
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`MethodProphecy::should(PredictionInterface $prediction)` method. As a matter of fact, |
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the `shouldBeCalled()` method we used earlier is just a shortcut to: |
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```php |
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$entityManager->flush()->should(new Prophecy\Prediction\CallPrediction()); |
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``` |
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It checks if your method of interest (that matches both the method name and the arguments wildcard) |
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was called 1 or more times. If the prediction failed then it throws an exception. When does this |
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check happen? Whenever you call `checkPredictions()` on the main Prophet object: |
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```php |
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$prophet->checkPredictions(); |
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``` |
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In PHPUnit, you would want to put this call into the `tearDown()` method. If no predictions |
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are defined, it would do nothing. So it won't harm to call it after every test. |
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There are plenty more predictions you can play with: |
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- `CallPrediction` or `shouldBeCalled()` - checks that the method has been called 1 or more times |
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- `NoCallsPrediction` or `shouldNotBeCalled()` - checks that the method has not been called |
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- `CallTimesPrediction` or `shouldBeCalledTimes($count)` - checks that the method has been called |
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`$count` times |
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- `CallbackPrediction` or `should($callback)` - checks the method against your own custom callback |
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Of course, you can always create your own custom prediction any time by implementing |
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`PredictionInterface`. |
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### Spies |
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The last bit of awesomeness in Prophecy is out-of-the-box spies support. As I said in the previous |
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section, Prophecy records every call made during the double's entire lifetime. This means |
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you don't need to record predictions in order to check them. You can also do it |
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manually by using the `MethodProphecy::shouldHave(PredictionInterface $prediction)` method: |
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```php |
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$em = $prophet->prophesize('Doctrine\ORM\EntityManager'); |
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$controller->createUser($em->reveal()); |
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$em->flush()->shouldHaveBeenCalled(); |
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``` |
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Such manipulation with doubles is called spying. And with Prophecy it just works. |